AI Insights · Timothy · April 2022
Top 5 Dynamic Games in Finland Q1 2022 Performance
An overview of the performance of the top five dynamic games on a unified platform in Finland during Q1 2022, including trends in weekly downloads, revenue, and active users.
In the first quarter of 2022, the top five dynamic games in Finland on a unified platform, encompassing both iOS and Android, exhibited varied performance trends. Here is a detailed look at the weekly downloads, revenue, and active user metrics for Pokémon GO, Roblox, Homescapes, RAID: Shadow Legends, and Gardenscapes.
Pokémon GO saw significant fluctuations in weekly revenue, peaking at approximately $118K in the first week of January and ending the quarter at around $33.7K. Weekly downloads showed a gradual increase, starting from 1.2K in early January and reaching 2.1K by the end of March. Active users remained relatively stable, with minor fluctuations, averaging around 169K throughout the quarter.
Roblox experienced a decline in weekly revenue from $105K in late December to about $46.5K in the last week of March. Weekly downloads also showed a downward trend, starting at 4.4K in late December and stabilizing around 2.8K towards the end of March. Active users remained consistent, averaging around 134K to 142K throughout the quarter.
Homescapes maintained a relatively steady weekly revenue, peaking at $18.2K in mid-January and closing the quarter at $13.7K. Weekly downloads fluctuated slightly, starting at 1.3K in late December and reaching 1.6K by the end of March. Active users showed minor variations, averaging around 34K to 37K during the quarter.
RAID: Shadow Legends showed a stable revenue trend, with weekly revenue peaking at $17.6K in late January and ending the quarter at approximately $13K. Weekly downloads fluctuated around 400, with minor peaks and troughs. Active users remained relatively stable, averaging around 1.8K throughout the quarter.
Gardenscapes had a consistent weekly revenue trend, peaking at $14.1K in late February and ending the quarter at about $10.8K. Weekly downloads saw a significant peak of 1.2K in mid-March, while active users showed a slight decline from 24.9K in late December to approximately 19.9K by the end of March.
For more in-depth insights and data on these top-performing games, visit Sensor Tower.